Wrong metal = wrong settings = damaged work or wasted time. Use these quick tests before you fire the laser at anything you're not 100% sure about.
🧲 The magnet trick
Carry a magnet in your pocket. It's your first and fastest test.
Magnet sticks strongly: Carbon steel, mild steel, or cast iron. Most forgiving substrates. Go with ferrous metal presets.
Magnet sticks weakly: Likely 400-series stainless (430, 409, 410). Magnetic but still stainless - treat as stainless steel presets.
Magnet does NOT stick: Could be 300-series stainless (304, 316), aluminum, copper, brass, or bronze. Use further tests below to narrow it down.
Galvanized steel: Magnet sticks (it's steel underneath) but the surface looks spangled/crystalline gray. Often has a "grain" pattern in the zinc coating. If it's rusting, the zinc has failed in spots - brown rust bleeding through gray zinc.
🔍 Non-magnetic metals - how to tell them apart
Stainless steel (304/316): Heavy for its size. Silver/gray. Does not corrode normally. Often has a brushed or polished finish. Found in kitchens, food equipment, medical, handrails. Tap it - rings like a bell.
Aluminum: Very lightweight - noticeably lighter than stainless. Silver but duller. Often has white powdery corrosion (not orange rust). Scratches easily with a key. Common on engine parts, wheels, frames, window frames.
Copper: Reddish-brown when clean. Green patina when aged. Heavy. Found in plumbing, electrical, decorative items, roofing.
Brass: Yellow/gold color. Heavier than aluminum. Tarnishes to dark brown, not green like copper. Found in plumbing fittings, doorknobs, musical instruments, shell casings, decorative hardware.
Bronze: Darker than brass, more brown/reddish. Develops green patina over time (like copper). Found in statues, marine hardware, church bells, bearings. Heavier than brass.
🪵 Wood identification basics
Hardwood vs softwood - the fingernail test: Press your fingernail into an inconspicuous spot. Softwoods (pine, cedar, fir) dent easily. Hardwoods (oak, maple, walnut) resist the dent. This matters because softwoods need ~30% less power.
Oak: Visible open grain with prominent pores. Heavy. Light tan to medium brown.
Pine: Light yellow with visible knots and resin pockets. Lightweight. Strong pine smell when heated. ⚠️ Resin flash risk.
Maple: Very tight, closed grain. Light cream/white color. Hard and heavy.
Walnut: Dark chocolate brown with flowing grain. Medium weight. High value - be gentle.
Cherry: Reddish-brown, darkens with age. Fine grain. Medium density.
Cedar: Reddish with aromatic smell. Very lightweight. Softwood - use pine settings.
MDF/Particle board: No visible grain. Uniform color throughout. Edges show compressed fibers/chips. ⚠️ Formaldehyde fumes - PAPR mandatory.
🏗️ Stone, masonry, and brick types
Clay brick (standard red/brown): The most common brick. Fired in a kiln at 1800-2100°F so it's extremely heat resistant. Your laser won't hurt it. Porous surface means paint and soot can soak in deep - may need multiple passes. Very forgiving substrate.
Fire brick (refractory): Used in fireplaces, kilns, furnaces, pizza ovens, chimneys. Rated for 2000°F+. Even more heat resistant than clay brick. You can hit it hard. Common job: removing creosote and soot from fireplace interiors.
Concrete block / CMU: Cinder block, concrete masonry units. Gray, rough, very porous. Made from concrete not clay - absorbs more paint than brick. Treat like concrete for settings. Common on commercial buildings, foundations, retaining walls.
Thin brick veneer / decorative: Thin slices of real brick or manufactured facing. Only 1/2" to 1" thick - less thermal mass than full brick so slightly more careful. Found on interior accent walls, commercial facades, fireplace surrounds.
Pavers (clay or concrete): Driveway, patio, walkway bricks. Can be clay or concrete based. Check by looking at the broken edge - clay is red/orange all the way through, concrete is gray. Use clay brick settings for clay pavers, concrete settings for concrete pavers.
Concrete: Gray, rough, aggregate visible. Very heat-resistant. Your 500W pulsed laser works but is slow on large areas compared to CW systems. Great for targeted work - oil stains, graffiti, rubber marks.
Granite: Speckled appearance with visible crystal grains. Very hard. Extremely forgiving substrate. Go after it.
Marble: Smooth, often veined. Softer than granite. Can glaze (get shiny) if you're too aggressive - use gentle settings with Random pattern.
Sandstone: Grainy, porous, light tan/brown. Soft stone. Gentle approach. Found on older buildings, monuments, natural landscaping.
Limestone: Fine-grained, light colored, often fossil impressions. Soft like marble. Treat the same - gentle approach or you'll damage it.
Slate: Dark gray/black, layered, splits into flat sheets. Dark color absorbs more laser energy than light stone. Start more gentle than you think. Common on roofs, floors, countertops, headstones.
Flagstone: Flat natural stone used in patios and walkways. Can be sandstone, limestone, slate, or quartzite. Identify the stone type first using the descriptions above, then use those settings.
🎨 Paint and coating tips
Dark paint strips fastest. Black, dark blue, dark red all absorb 1064nm laser light aggressively. These need LESS energy than you'd think.
White/silver paint reflects more. Needs 20-30% more energy or slower scan speed than dark paint.
Powder coat is thicker (60-80µm) than spray paint. Needs more passes. Use Line pattern.
Multiple paint layers: Don't try to blast through all layers at once. Remove one layer per pass. Let the surface cool between passes.
Lead paint warning: Pre-1978 buildings and furniture may have lead paint. Laser vaporizes it into lead-containing fumes. Full respiratory protection required. Know your legal obligations.
⚡ Quick parameter logic
Every parameter either concentrates or spreads energy:
More aggressive: Higher power + Lower frequency + Slower scan + Tighter spacing + Shorter pulse width
More gentle: Lower power + Higher frequency + Faster scan + Wider spacing + Longer pulse width
The key formula: Pulse Energy = Power ÷ Frequency. At 500W / 100kHz = 5mJ per pulse (your max hit). At 500W / 1000kHz = 0.5mJ per pulse (10x weaker per hit).
When in doubt: Start at 50% of the preset values, do a test spot, and work UP. It's easier to add power than to fix damage.